Kamen Rider Wizard (2012-2013) Episode 1 “The Ringed Wizard”
With some economical storytelling, Kamen Rider Wizard sets out its premise clearly and compellingly in the first episode: a totally chill and wicked-cool magic-user with a host of fantastic powers is battling evil beings called Phantoms who attack humans with feelings of despair in order to destroy their hope and bring forth more monsters. Taking a firm step away from the long string of blatant dumb-dumbs that had been populating the lead roles in the Rider shows for the last several years, Haruto Soma is totally rad with his colorful costumes, his assured movements, and his waist-coat/cape billowing about his legs. The show creates a great contrast against the sci-fi trappings of Fourze, and Soma is already greatly experienced in magic-manipulation, meaning we get to see him absolutely trash the place with the kaijin baddies right from bang-go. His ability set, too, feels fresh, including scintillating yummy skills like changing size, teleportation, and diving into people’s minds.
Like previous Riders, when transformed, Wizard can cycle through versions of himself with different powers, this time based on elements (fire, wind, land), and this go around the key is his set of oversized rings he wears on his fingers. He drives his magic bike through teleportation rings, too—and while he rides a tiny CGI Pegasus at one point, I kind of wish they had gone full horse and replaced the motorbike outright with an equine. As with virtually every other Rider show, Wizard has another backup babe helping him with the details, and this time he is also rescuing a helpless female police officer escape from menacing monsters. Given that it’s a new Rider every time in each incarnation of the show, and also since female Riders have been appearing for a while, I wish the main Rider could be female for once—or at the very least that the behind-the-scenes lady could kick equal buttocks alongside the hero. Monster designs also feel just adequate from the first episode.
Nevertheless, the lean and focused narrative drives forward effectively, the dynamics and Soma’s tragic past come together with style and aplomb, and the show once again effectively distinguishes itself from what came before. This show doesn’t strike me as a loser, either.
Kamen Rider Gaim (2013-2014) episodes 1 and 2 “Transform! The Orange from the Sky?!” and “Deadly! Pineapple Kick!”
Well, we had one hyper-capable Rider in Wizard, and now we are back to the dorky everyman category again. Kamen Rider Gaim’s hero is Kota Kazuraba, another orphan who works part-time jobs (he delivers Indian food and works at a construction site, and is taken care of by his doting older sister). Kazuraba was part of a dance team called Gaim but is trying to grow up and be responsible and so put the funky dance moves behind him. However, in this world, dance gangs fight over available dance stages, and they do so by summoning strange monsters (called Inves) from another dimension to do battle in makeshift arenas. When the bully dance team Baron starts beating down on Gaim, Kazuraba comes back to his main crew help out, and in a twist of fate finds an open dimensional rift, encounters more Inves, and comes into possession of a belt that transforms him into an orange-fruit-themed samurai warrior. The dance teams continue to snipe at each other, and so cause an Inve to escape, and Kazuraba manages to defeat it using both his orange powers and a follow-up pineapple form. Plus there is a magical girl who looks like Kazuraba’s teammate Mai, and a suspicious company called Yggdrisil lurking in the shadows.
This show definitely feels like it’s throwing everything at the wall—and then throws everything again. It’s not just a samurai version of Kamen Rider—it’s samurai FRUIT riders! And that’s not all, the main characters are all super-serious dancers who have Pokemon-esque battle creatures! And the main character has not one job, but two! Some of the bits work well for me—I liked Kazuraba’s relationship with his sister, and the fact he is an orange samurai tickles me (as orange is my favorite color). I also like that Kazuraba goes around trying to use his Rider powers to help him out in all his regular everyday pursuits, not bothering to keep his identity secret. It kind of reminds me of Peter Parker trying to deliver pizzas via webslinging. On the other hand, the dance sequences are pretty lame, and it feels like a cheat that the dancers don’t have dance battles. The Inves battles, too, are disappointing, as the Inves mostly look the same, and their design is kind of dull. The Riders are using locks (or Lockseeds) this time (instead of medals, or cards, or thumb drives, etc), which is fine—and the fact the locks also hold the demons at bay inside is a nice touch. I almost love the fruit theme more than anything else, though. It’s so dumb, but the creators lean into it hard—to the point that the transformation sequence looks like a giant orange falling on Kazuraba’s head to transform him. I approve very much.